namespace Maestro.Shared.UI
{
partial class BusyWaitDialog
{
///
/// Designer variable used to keep track of non-visual components.
///
private System.ComponentModel.IContainer components = null;
///
/// Disposes resources used by the form.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if (disposing) {
if (components != null) {
components.Dispose();
}
}
base.Dispose(disposing);
}
///
/// This method is required for Windows Forms designer support.
/// Do not change the method contents inside the source code editor. The Forms designer might
/// not be able to load this method if it was changed manually.
///
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(BusyWaitDialog));
this.bgWorker = new System.ComponentModel.BackgroundWorker();
this.lblBusy = new System.Windows.Forms.Label();
this.progressBar1 = new System.Windows.Forms.ProgressBar();
this.SuspendLayout();
//
// bgWorker
//
this.bgWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.BgWorker_DoWork);
this.bgWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.BgWorker_RunWorkerCompleted);
//
// lblBusy
//
resources.ApplyResources(this.lblBusy, "lblBusy");
this.lblBusy.Name = "lblBusy";
//
// progressBar1
//
resources.ApplyResources(this.progressBar1, "progressBar1");
this.progressBar1.Name = "progressBar1";
this.progressBar1.Style = System.Windows.Forms.ProgressBarStyle.Marquee;
//
// BusyWaitDialog
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
resources.ApplyResources(this, "$this");
this.ControlBox = false;
this.Controls.Add(this.lblBusy);
this.Controls.Add(this.progressBar1);
this.Name = "BusyWaitDialog";
this.ResumeLayout(false);
}
private System.Windows.Forms.ProgressBar progressBar1;
private System.Windows.Forms.Label lblBusy;
private System.ComponentModel.BackgroundWorker bgWorker;
}
}