#region Disclaimer / License // Copyright (C) 2009, Kenneth Skovhede // http://www.hexad.dk, opensource@hexad.dk // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // #endregion using System; namespace OSGeo.MapGuide.Maestro { /// /// This interface describes all the required methods and properties a resource editor must have /// The .Net interface model does not allow an interface to describe the required constructors. /// The required constructors are: /// /// Constructor(EditorInterface editor); /// Constructor(EditorInterface editor, string resourceID); /// /// The first constructor is used for creating a new resource, the second for editing an existing. /// public interface IResourceEditorControl { /// /// Gets or sets the resource in its current state /// object Resource { get; set; } /// /// Refreshes the display to reflect the current object /// void UpdateDisplay(); /// /// Gets or sets the ID of the current resource /// string ResourceId { get; set; } /// /// Initiates a preview, returns true if the call succeded /// bool Preview(); /// /// Validates the current resource, returns true if the call succeded /// bool ValidateResource(bool recursive); /// /// Initiates profiling, returns true if the call succeded /// bool Profile(); /// /// Returns a value indicating if the editor supports previews /// bool SupportsPreview { get; } /// /// Returns a value indicating if the editor supports validation /// bool SupportsValidate { get; } /// /// Returns a value indicating if the editor supports profiling /// bool SupportsProfiling { get; } /// /// Called before a save, to let the provider do the save, or some preliminary work. /// Return false to let the generic code handle the save. /// bool Save(string savename); } }