class QgsUniqueValueRenderer : QgsRenderer { %TypeHeaderCode #include %End public: QgsUniqueValueRenderer(QGis::VectorType type); QgsUniqueValueRenderer(const QgsUniqueValueRenderer& other); virtual ~QgsUniqueValueRenderer(); /** Determines if a feature will be rendered or not @param f a pointer to the feature to determine if rendering will happen*/ bool willRenderFeature(QgsFeature *f); void renderFeature(QPainter* p, QgsFeature& f, QImage* img, bool selected, double widthScale = 1.0, double rasterScaleFactor = 1.0); /**Reads the renderer configuration from an XML file @param rnode the DOM node to read @param vl the vector layer which will be associated with the renderer*/ void readXML(const QDomNode& rnode, QgsVectorLayer& vl); /**Writes the contents of the renderer to a configuration file @ return true in case of success*/ virtual bool writeXML( QDomNode & layer_node, QDomDocument & document ) const; /** Returns true, if attribute values are used by the renderer and false otherwise*/ bool needsAttributes() const; /**Returns a list with indexes of classification attributes*/ QList classificationAttributes() const; /**Returns the renderers name*/ QString name() const; /**Inserts an entry into mEntries. The render items have to be created with the new operator and are automatically destroyed if not needed anymore*/ void insertValue(QString name, QgsSymbol* symbol /Transfer/); /**Removes all entries from mEntries*/ void clearValues(); /**Sets the Field index used for classification*/ void setClassificationField(int field); /**Returns the index of the classification field*/ int classificationField(); /**Return symbology items*/ const QList symbols() const; QgsRenderer* clone() const /Factory/; };