++++++++++++++++++++++++++++++++++ |Boost| Pointer Container Library ++++++++++++++++++++++++++++++++++ .. |Boost| image:: boost.png ========= Reference ========= The documentation is divided into a an explanation for each container. When containers have the same interface, that common interface is explained only once, but links are always provided to more relevant information. Please make sure you understand the `Clonable `_ concept and the `Clone Allocator `_ concept. - `Conventions `_ - `The Clonable concept`_ - `The Clone Allocator concept`_ - `Class hierarchy`_: - `reversible_ptr_container `_ - `ptr_sequence_adapter `_ - `ptr_vector `_ - `ptr_list `_ - `ptr_deque `_ - `ptr_array `_ - `associative_ptr_container `_ - `ptr_set_adapter `_ - `ptr_multiset_adapter `_ - `ptr_map_adapter `_ - `ptr_multi_map_adapter `_ - `ptr_set `_ - `ptr_multi_set `_ - `ptr_map `_ - `ptr_multimap `_ - `Serialization`_ - `Indirected functions `_ - `Class nullable`_ - `Exception classes`_ - `Disabling the use of exceptions`_ .. - Class `reversible_ptr_container `_ - Class `associative_ptr_container `_ - `Pointer container adapters`_ - `ptr_sequence_adapter `_ - `ptr_set_adapter `_ - `ptr_multiset_adapter `_ - `ptr_map_adapter `_ - `ptr_multimap_adapter `_ - `Sequence containers`_ - `ptr_vector `_ - `ptr_deque `_ - `ptr_list `_ - `ptr_array `_ - `Associative containers`_ - `ptr_set `_ - `ptr_multiset `_ - `ptr_map `_ - `ptr_multimap `_ The Clonable concept ++++++++++++++++++++ **Refinement of** - Heap Allocable - Heap Deallocable The Clonable concept is introduced to formalize the requirements for copying heap-allocated objects. A type ``T`` might be Clonable even though it is not Assignable or Copy Constructible. Notice that many operations on the containers does not even require the stored type to be Clonable. **Notation** ======================= ============================================ =================== ===================== **Type** **Object** (``const`` or non-``const``) **Pointer** **Describes** ``T`` ``a`` ``ptr`` A Clonable type ======================= ============================================ =================== ===================== **Valid expressions** ===================================== =========================== ======================================================================================== =================================== **Expression** **Type** **Semantics** **Postcondition** ``new_clone(a);`` ``T*`` Allocate a new object that can be considered equivalent to the ``a`` object ``typeid(*new_clone(a)) == typeid(a)`` ``delete_clone(ptr);`` ``void`` Deallocate an object previously allocated with ``allocate_clone()``. Must not throw ===================================== =========================== ======================================================================================== =================================== Default implementation ---------------------- In the ```` header a default implementation of the two functions is given: .. parsed-literal:: namespace boost { template< class T > inline T* new_clone( const T& t ) { return new T( t ); } template< class T > void delete_clone( const T* t ) { checked_delete( r ); } } Notice that this implementation makes normal Copy Constructible classes are automatically Clonable unless ``operator new()`` or ``operator delete()`` are hidden. The two functions represent a layer of indirection which is necessary to support classes that are not Copy Constructible by default. Notice that the implementation relies on argument-dependent lookup (ADL) to find the right version of ``new_clone()`` and ``delete_clone()``. This means that one does not need to overload or specialize the function is the boost namespace, but it can be placed together with the rest of the interface of the class. If you are implementing a class inline in headers, remember to forward declare the functions. **Warning: We are considering to remove the default implementation above. Therefore always make sure that you overload the functions for your types and do not rely on the defaults in any way.** The Clone Allocator concept +++++++++++++++++++++++++++ The Clone Allocator concept is introduced to formalize the way pointer containers controls memory of the stored objects (and not the pointers to the stored objects). The clone allocator allows users to apply custom allocators/deallocators for the cloned objects. More information can be found below: .. contents:: :depth: 1 :local: Clone Allocator requirements ---------------------------- **Notation** ===================== ============================================= ================================================== **Type** **Object** (``const`` or non-``const``) **Describes** ``T`` ``a`` A type ``T*`` ``ptr`` A pointer to ``T`` ===================== ============================================= ================================================== **Valid expressions** ============================================== ============= ============================================================================= ============================================================= **Expression** **Type** **Semantics** **Postcondition** ``CloneAllocator::allocate_clone(a);`` ``T*`` Allocate a new object that can be considered equivalent to the ``a`` object ``typeid(*CloneAllocator::allocate_clone(a)) == typeid(a)`` ``CloneAllocator::deallocate_clone(ptr);`` ``void`` Deallocate an object previously allocated with ``CloneAllocator::allocate_clone()`` or a compatible allocator. Must not throw. ============================================== ============= ============================================================================= ============================================================= The library comes with two predefined clone allocators. Class ``heap_clone_allocator`` ------------------------------ This is the default clone allocator used by all pointer containers. For most purposes you will never have to change this default. **Definition** .. parsed-literal:: namespace boost { struct heap_clone_allocator { template< class U > static U* allocate_clone( const U& r ) { return new_clone( r ); } template< class U > static void deallocate_clone( const U* r ) const { delete_clone( r ); } }; } Notice that the above definition allows you to support custom allocation schemes by relying on ``new_clone()`` and ``delete_clone()``. Class ``view_clone_allocator`` ------------------------------ This class provides a way to remove ownership properties of the pointer containers. As its name implies, this means that you can instead use the pointer containers as a view into an existing container. **Definition** .. parsed-literal:: namespace boost { struct view_clone_allocator { template< class U > static U* allocate_clone( const U& r ) { return const_cast(&r); } template< class U > static void deallocate_clone( const U* ) { // empty } }; } .. **See also** - `Changing the clone allocator `_ Class hierarchy +++++++++++++++ The library consists of the following types of classes: 1. Pointer container adapters .. 2. Pointer containers The pointer container adapters are used when you want to make a pointer container starting from your own "normal" container. For example, you might have a map class that is extends ``std::map`` in some way; the adapter class then allows you to use your map class as a basis for a new pointer container. The library provides an adapter for each type of standard container highlighted as links below: - ``reversible_ptr_container`` - `ptr_sequence_adapter `_ - ``ptr_vector`` - ``ptr_list`` - ``ptr_deque`` - ``ptr_array`` - ``associative_ptr_container`` - `ptr_set_adapter `_ - `ptr_multiset_adapter `_ - `ptr_map_adapter `_ - `ptr_multi_map_adapter `_ - ``ptr_set`` - ``ptr_multi_set`` - ``ptr_map`` - ``ptr_multimap`` The pointer containers of this library are all built using the adapters. There is a pointer container for each type of "normal" standard container highlighted as links below. - ``reversible_ptr_container`` - ``ptr_sequence_adapter`` - `ptr_vector `_ - `ptr_list `_ - `ptr_deque `_ - `ptr_array `_ - ``associative_ptr_container`` - ``ptr_set_adapter`` - ``ptr_multiset_adapter`` - ``ptr_map_adapter`` - ``ptr_multi_map_adapter`` - `ptr_set `_ - `ptr_multi_set `_ - `ptr_map `_ - `ptr_multimap `_ Serialization +++++++++++++ As of version 1.34.0 of Boost, the library support serialization as defined by `Boost.Serialization`__. .. __: ../../serialization/index.html Of course, for serialization to work it is required that the stored type itself is serializable. For maps, both the key type and the mapped type must be serializable. When dealing with serialization (and serialization of polymophic objects in particular), pay special attention to these parts of Boost.Serialization: 1. Output/saving requires a const-reference:: // // serialization helper: we can't save a non-const object // template< class T > inline T const& as_const( T const& r ) { return r; } ... Container cont; std::ofstream ofs("filename"); boost::archive::text_oarchive oa(ofs); oa << as_const(cont); See `Compile time trap when saving a non-const value`__ for details. .. __: ../../serialization/doc/rationale.html#trap 2. Derived classes need to call ``base_object()`` function:: struct Derived : Base { template< class Archive > void serialize( Archive& ar, const unsigned int version ) { ar & boost::serialization::base_object( *this ); ... } }; For details, see `Derived Classes`_. .. _`Derived Classes`: ../../serialization/doc/tutorial.html#derivedclasses 3. You need to use ``BOOST_CLASS_EXPORT`` to register the derived classes in your class hierarchy:: BOOST_CLASS_EXPORT( Derived ) See `Export Key`__ and `Object Tracking`_ for details. .. __: ../../serialization/doc/traits.html#export .. _`Object Tracking`: ../../serialization/doc/special.html Remember these three issues and it will save you a lot of trouble. .. Map iterator operations +++++++++++++++++++++++ The map iterators are a bit different compared to the normal ones. The reason is that it is a bit clumsy to access the key and the mapped object through i->first and i->second, and one tends to forget what is what. Moreover, and more importantly, we also want to hide the pointer as much as possibble. The new style can be illustrated with a small example:: typedef ptr_map map_t; map_t m; m[ "foo" ] = 4; // insert pair m[ "bar" ] = 5; // ditto ... for( map_t::iterator i = m.begin(); i != m.end(); ++i ) { *i += 42; // add 42 to each value cout << "value=" << *i << ", key=" << i.key() << "n"; } So the difference from the normal map iterator is that - ``operator*()`` returns a reference to the mapped object (normally it returns a reference to a ``std::pair``, and - that the key can be accessed through the ``key()`` function. Class ``nullable`` ++++++++++++++++++ The purpose of the class is simply to tell the containers that null values should be allowed. Its definition is trivial:: namespace boost { template< class T > struct nullable { typedef T type; }; } Please notice that ``nullable`` has no effect on the containers interface (except for ``is_null()`` functions). For example, it does not make sense to do :: boost::ptr_vector< boost::nullable > vec; vec.push_back( 0 ); // ok vec.push_back( new boost::nullable ); // no no! boost::nullable& ref = vec[0]; // also no no! Exception classes +++++++++++++++++ There are three exceptions that are thrown by this library. The exception hierarchy looks as follows:: namespace boost { class bad_ptr_container_operation : public std::exception { public: bad_ptr_container_operation( const char* what ); }; class bad_index : public bad_ptr_container_operation { public: bad_index( const char* what ); }; class bad_pointer : public bad_ptr_container_operation { public: bad_pointer(); bad_pointer( const char* what ); }; } Disabling the use of exceptions +++++++++++++++++++++++++++++++ As of version 1.34.0 of Boost, the library allows you to disable exceptions completely. This means the library is more fit for domains where exceptions are not used. Furthermore, it also speeds up a operations a little. Instead of throwing an exception, the library simply calls `BOOST_ASSERT`__. .. __: ../../utility/assert.html To diable exceptions, simly define this macro before including any header:: #define BOOST_PTR_CONTAINER_NO_EXCEPTIONS 1 #include It is, however, recommended that you define the macro on the command-line, so you are absolutely certain that all headers are compiled the same way. Otherwise you might end up breaking the One Definition Rule. If ``BOOST_NO_EXCEPTIONS`` is defined, then ``BOOST_PTR_CONTAINER_NO_EXCEPTIONS`` is also defined. .. raw:: html
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:Copyright: Thorsten Ottosen 2004-2006. Use, modification and distribution is subject to the Boost Software License, Version 1.0 (see LICENSE_1_0.txt__). __ http://www.boost.org/LICENSE_1_0.txt