What's In This Directory ======================== * player1.cpp - this is exactly what's covered in C++ Template Metaprogramming (http://www.boost-consulting.com/mplbook); in fact, it was auto-extracted from the examples as shown in the book. The state machine framework and its use are together in one .cpp file; normally they would be separated. You can think of the framework as ending with the definition of the generate_dispatcher class template. You can ignore the typedef called "dummy;" that was included in order to test an intermediate example that appears in the book. * player2.cpp - this example demonstrates that the abstraction of the framework is complete by replacing its implementation with one that dispatches using O(1) table lookups, while still using the same code to describe the particular FSM. Look at this one if you want to see how to generate a static lookup table that's initialized at dynamic initialization time. * player.cpp, state_machine.hpp - This example predates the book, and is more sophisticated in some ways than what we cover in the other examples. In particular, it supports state invariants, and it maintains an internal event queue, which requires an additional layer of runtime dispatching to sort out the next event to be processed.