#============================================================================== # Copyright (c) 2001-2011 Joel de Guzman # # Distributed under the Boost Software License, Version 1.0. (See accompanying # file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #============================================================================== project spirit-qi-compiler_tutorial : requirements gcc:300 darwin:-ftemplate-depth-300 release:"bin/release" debug:"bin/debug" : ; import modules ; exe calc1 : calc1.cpp ; exe calc2 : calc2.cpp ; exe calc3 : calc3.cpp ; exe calc4 : calc4.cpp ; exe calc5 : calc5.cpp ; exe calc6 : calc6.cpp ; exe calc7 : calc7/vm.cpp calc7/compiler.cpp calc7/expression.cpp calc7/statement.cpp calc7/main.cpp ; exe calc8 : calc8/vm.cpp calc8/compiler.cpp calc8/expression.cpp calc8/statement.cpp calc8/main.cpp ; exe mini_c : mini_c/vm.cpp mini_c/compiler.cpp mini_c/expression.cpp mini_c/statement.cpp mini_c/function.cpp mini_c/main.cpp ; exe conjure1 : conjure1/vm.cpp conjure1/compiler.cpp conjure1/expression.cpp conjure1/statement.cpp conjure1/function.cpp conjure1/main.cpp ; exe conjure2 : conjure2/compiler.cpp conjure2/expression.cpp conjure2/function.cpp conjure2/lexer.cpp conjure2/main.cpp conjure2/statement.cpp conjure2/vm.cpp ; #============================================================================== # conjure3 and above require LLVM. Make sure you provide the # LLVM_PATH in your bjam invocation. E.g.: # # bjam -sLLVM_PATH=C:/dev/llvm conjure3 # #============================================================================== if [ modules.peek : LLVM_PATH ] { LLVM_PATH = [ modules.peek : LLVM_PATH ] ; } if $(LLVM_PATH) { path-constant LLVM_LIB_DEBUG_PATH : $(LLVM_PATH)/lib/Debug ; path-constant LLVM_LIB_RELEASE_PATH : $(LLVM_PATH)/lib/Release ; llvm_linker_flags = "advapi32.lib" "shell32.lib" ; llvm_debug_libs = [ glob $(LLVM_LIB_DEBUG_PATH)/LLVM*.lib ] ; llvm_release_libs = [ glob $(LLVM_LIB_RELEASE_PATH)/LLVM*.lib ] ; rule build_exe_1 ( target-name : sources + : requirements * ) { local llvm_lib ; if debug in $(requirements) { llvm_lib = $(llvm_debug_libs) ; } else { llvm_lib = $(llvm_release_libs) ; } exe $(target-name) : $(sources) $(llvm_lib) : $(requirements) msvc $(LLVM_PATH)/include $(llvm_linker_flags) ; } rule build_exe ( target-name : sources + ) { build_exe_1 $(target-name) : $(sources) : debug ; build_exe_1 $(target-name) : $(sources) : release ; } build_exe conjure3 : conjure3/compiler.cpp conjure3/expression.cpp conjure3/function.cpp conjure3/lexer.cpp conjure3/main.cpp conjure3/statement.cpp conjure3/vm.cpp ; }