Wed, Oct 12 2005
08:04:19
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Request created by guest
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Subject: NVIZ: Keyframe animation channel control cleanup
grass obtained from: Trento Italy site
grass binary for platform: Compiled from Sources
NVIZ: Currently, only a third of the window to select control-channels for keyframe
animation is actually used for this task, the remaining area is left blank and
useless.
It would be great if this could be fixed.
Peter |
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Wed, Apr 5 2006
10:01:19
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Mail sent by hbowman
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No, the rest of the window contains the light blue (vertical) key time text.
It is only blank until you start adding key frames with the "Add" button.
can we close this bug?
Hamish
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Wed, Apr 5 2006
10:40:20
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Mail sent by peter.loewe@gmx.de
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Wed, 5 Apr 2006 10:40:19 +0200 (MEST)
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From |
=?ISO-8859-1?Q?=22Peter_L=F6we=22?= <peter.loewe@gmx.de>
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To |
Harmish Bowman via RT <grass-bugs@intevation.de>
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1.0
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<20060405080119.984851005BB@lists.intevation.de>
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Subject |
Re: [bug #3732] (grass) NVIZ: Keyframe animation channel control cleanup
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Hello Hamish,
yep, bug's been fixed.
Peter
--
Dr. Peter Löwe
Diplom-Geograph
<loewe@geomancers.net>
<peter.loewe@gmx.de>
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Fri, Apr 7 2006
07:31:26
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Status changed to resolved by hbowman
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