# convert glwrappers.c to conditionally use OGL # Then go back to ogsf and fix up: # gs_set_font # gs_put_label # done (font & label weren't working - still need redone for OpenGL anyway) togl window now opens instead of glxwin. also need to figure out GLX islinked option & duplicate for togl # Then ready to start replacing the GL code in ogsf # with the OGL code from my OGL3d release # mostly done - enough to try Now need to work on scripts - make them use togl instead of GLX Swapbuffers seems to kill it - are we double buffering? check config of OGL window being used. (added by J.H. 08/16/99) For Linux - byte-order problem with Image Dump (image library) include mkdspf commands