.TH r3.in.ascii 1 "" "" "" "" .SH NAME \*Lr3.in.ascii\*O - Imports files in 3D ASCII format into G3D. .br (GRASS 3D Program) .SH SYNOPSIS \*Lr3.in.ascii [type =\*O default | double | float\*L] [precision = \*Odefault | max | 0 - 52\*L] [compression = \*Odefault | rle | lzw | rle+lzw | none\*L] [tiledimension = \*OXxYxZ\*L] [nv = \*Onone | double\*L] input = \*Oascii-file\*L output = \*Og3d-map .SH DESCRIPTION .SH Parameters: .VL 4m .LI "\*Ltype\*O Data type used in the output file Options: default, double, float .LI "\*Lprecision\*O Precision used in the output file Options: default, max, 0-52 .LI "\*Lcompression\*O Note that the none option only specifies that neither LZW nor RLE is used for compression. It does not turn off the compression all together. G3D does not support non-compressed files. Options: default, rle, lzw, rle+lzw, none .LI "\*Ltiledimension\*O The dimension of the tiles used in the output file. The format is: XxYxZ .LI "\*Lnv\*O Specifies which value to convert to NULL-value. If the specified value is none. .LI "\*Linput\*O Path and name of ASCII file to be imported .LI "\*Loutput\*O Name of the G3D output map .SH NOTES The format for the ASCII file: \*C .DS north: floating point south: floating point east: floating point west: floating point top: floating point bottom: floating point rows: integer cols: integer levels: integer .DE \*O This header is followed by the cell values in floating point format organized in rows with constant col coordinate. The rows are organized by constant level coordinate. Individual cell values are separated by space. .PP NOTE: Currently, after the file has been imported, the stored values are compared with the original data. This feature is used to find bugs in the library at an early stage and will be turned off as soon as confidence has built up. .SH AUTHORS Roman Waupotitsch, Michael Shapiro, Helena Mitasova, Bill Brown, Lubos Mitas, Jaro Hofierka