namespace Maestro.Shared.UI { partial class BusyWaitDialog { /// /// Designer variable used to keep track of non-visual components. /// private System.ComponentModel.IContainer components = null; /// /// Disposes resources used by the form. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing) { if (components != null) { components.Dispose(); } } base.Dispose(disposing); } /// /// This method is required for Windows Forms designer support. /// Do not change the method contents inside the source code editor. The Forms designer might /// not be able to load this method if it was changed manually. /// private void InitializeComponent() { System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(BusyWaitDialog)); this.bgWorker = new System.ComponentModel.BackgroundWorker(); this.lblBusy = new System.Windows.Forms.Label(); this.progressBar1 = new System.Windows.Forms.ProgressBar(); this.SuspendLayout(); // // bgWorker // this.bgWorker.DoWork += new System.ComponentModel.DoWorkEventHandler(this.BgWorker_DoWork); this.bgWorker.RunWorkerCompleted += new System.ComponentModel.RunWorkerCompletedEventHandler(this.BgWorker_RunWorkerCompleted); // // lblBusy // resources.ApplyResources(this.lblBusy, "lblBusy"); this.lblBusy.Name = "lblBusy"; // // progressBar1 // resources.ApplyResources(this.progressBar1, "progressBar1"); this.progressBar1.Name = "progressBar1"; this.progressBar1.Style = System.Windows.Forms.ProgressBarStyle.Marquee; // // BusyWaitDialog // this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None; resources.ApplyResources(this, "$this"); this.ControlBox = false; this.Controls.Add(this.lblBusy); this.Controls.Add(this.progressBar1); this.Name = "BusyWaitDialog"; this.ResumeLayout(false); } private System.Windows.Forms.ProgressBar progressBar1; private System.Windows.Forms.Label lblBusy; private System.ComponentModel.BackgroundWorker bgWorker; } }