# Microsoft Developer Studio Project File - Name="DSPlugIn" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=DSPlugIn - Win32 Debug Unicode !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "DSPlugIn.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "DSPlugIn.mak" CFG="DSPlugIn - Win32 Debug Unicode" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "DSPlugIn - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DSPlugIn - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DSPlugIn - Win32 Release Unicode" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "DSPlugIn - Win32 Debug Unicode" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "DSPlugIn" # PROP Scc_LocalPath ".." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "DSPlugIn - Win32 Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /win32 # SUBTRACT MTL /mktyplib203 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "../../../../lib" /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"Release/TestRunnerDSPlugIn.dll" # Begin Custom Build - Performing Registration OutDir=.\Release TargetPath=.\Release\TestRunnerDSPlugIn.dll InputPath=.\Release\TestRunnerDSPlugIn.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rem echo Automatically done when the add-in is registered with VC++ rem regsvr32 "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" rem echo Server registration done! # End Custom Build # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=duplicating DLL to lib directory PostBuild_Cmds=echo The following command may fail if you have already registered the add-in copy Release\TestRunnerDSPlugIn.dll ..\..\..\lib\TestRunnerDSPlugIn.dll # End Special Build Tool !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /win32 # SUBTRACT MTL /mktyplib203 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "../../../../lib" /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/TestRunnerDSPlugInD.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Performing Registration OutDir=.\Debug TargetPath=.\Debug\TestRunnerDSPlugInD.dll InputPath=.\Debug\TestRunnerDSPlugInD.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rem echo Automatically done when the add-in is registered with VC++ rem regsvr32 "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" rem echo Server registration done! # End Custom Build !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "DSPlugIn___Win32_Release_Unicode" # PROP BASE Intermediate_Dir "DSPlugIn___Win32_Release_Unicode" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseUnicode" # PROP Intermediate_Dir "ReleaseUnicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../../include" /D "NDEBUG" /D "_MBCS" /D "_USRDLL" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "WIN32" /D "_UNICODE" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # SUBTRACT BASE MTL /mktyplib203 # ADD MTL /nologo /D "NDEBUG" /win32 # SUBTRACT MTL /mktyplib203 # ADD BASE RSC /l 0x409 /i "../../../../lib" /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "../../../../lib" /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /out:"Release/TestRunnerDSPlugIn.dll" # ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /dll /machine:I386 /out:"ReleaseUnicode/TestRunnerDSPlugIn.dll" # Begin Custom Build - Performing Registration OutDir=.\ReleaseUnicode TargetPath=.\ReleaseUnicode\TestRunnerDSPlugIn.dll InputPath=.\ReleaseUnicode\TestRunnerDSPlugIn.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rem echo Automatically done when the add-in is registered with VC++ rem regsvr32 "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" rem echo Server registration done! # End Custom Build !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "DSPlugIn___Win32_Debug_Unicode" # PROP BASE Intermediate_Dir "DSPlugIn___Win32_Debug_Unicode" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugUnicode" # PROP Intermediate_Dir "DebugUnicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_USRDLL" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../../include" /D "_DEBUG" /D "_MBCS" /D "_USRDLL" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "WIN32" /D "_UNICODE" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # SUBTRACT BASE MTL /mktyplib203 # ADD MTL /nologo /D "_DEBUG" /win32 # SUBTRACT MTL /mktyplib203 # ADD BASE RSC /l 0x409 /i "../../../../lib" /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "../../../../lib" /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug/TestRunnerDSPlugInD.dll" /pdbtype:sept # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /out:"DebugUnicode/TestRunnerDSPlugInD.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Performing Registration OutDir=.\DebugUnicode TargetPath=.\DebugUnicode\TestRunnerDSPlugInD.dll InputPath=.\DebugUnicode\TestRunnerDSPlugInD.dll SOURCE="$(InputPath)" "$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" rem echo Automatically done when the add-in is registered with VC++ rem regsvr32 "$(TargetPath)" echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg" rem echo Server registration done! # End Custom Build # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=duplicating DLL to lib directory PostBuild_Cmds=echo The following command may fail if you have already registered the add-in copy Debug\TestRunnerDSPlugInD.dll ..\..\..\lib\TestRunnerDSPlugInD.dll # End Special Build Tool !ENDIF # Begin Target # Name "DSPlugIn - Win32 Release" # Name "DSPlugIn - Win32 Debug" # Name "DSPlugIn - Win32 Release Unicode" # Name "DSPlugIn - Win32 Debug Unicode" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\DSAddIn.cpp !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\DSPlugIn.cpp !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\DSPlugIn.def !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\DSPlugIn.rc !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\StdAfx.cpp !IF "$(CFG)" == "DSPlugIn - Win32 Release" # ADD CPP /Yc"stdafx.h" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 # ADD CPP /Yc"stdafx.h" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 # ADD CPP /Yc"stdafx.h" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 # ADD CPP /Yc"stdafx.h" !ENDIF # End Source File # Begin Source File SOURCE=.\TestRunnerDSPlugin.idl !IF "$(CFG)" == "DSPlugIn - Win32 Release" # ADD MTL /tlb "TestRunnerDSPlugin.tlb" /h "ToAddToDistribution/TestRunnerDSPluginVC6.h" /iid "ToAddToDistribution/TestRunnerDSPluginVC6_i.c" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 # ADD MTL /tlb "TestRunnerDSPlugin.tlb" /h "ToAddToDistribution/TestRunnerDSPluginVC6.h" /iid "ToAddToDistribution/TestRunnerDSPluginVC6_i.c" /Oicf !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 # ADD BASE MTL /tlb "TestRunnerDSPlugin.tlb" /h "ToAddToDistribution/TestRunnerDSPluginVC6.h" /iid "ToAddToDistribution/TestRunnerDSPluginVC6_i.c" # ADD MTL /tlb "TestRunnerDSPlugin.tlb" /h "ToAddToDistribution/TestRunnerDSPluginVC6.h" /iid "ToAddToDistribution/TestRunnerDSPluginVC6_i.c" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 # ADD BASE MTL /tlb "TestRunnerDSPlugin.tlb" /h "ToAddToDistribution/TestRunnerDSPluginVC6.h" /iid "ToAddToDistribution/TestRunnerDSPluginVC6_i.c" /Oicf # ADD MTL /tlb "TestRunnerDSPlugin.tlb" /h "ToAddToDistribution/TestRunnerDSPluginVC6.h" /iid "ToAddToDistribution/TestRunnerDSPluginVC6_i.c" /Oicf !ENDIF # End Source File # Begin Source File SOURCE=.\ToAddToDistribution\TestRunnerDSPluginVC6_i.c !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\COMHelper.h !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\DSAddIn.h !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\DSPlugIn.h !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\Resource.h !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\StdAfx.h !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\DSPlugIn.rc2 # PROP Exclude_From_Scan -1 # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # End Source File # Begin Source File SOURCE=.\DSPlugIn.rgs !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\res\TBarLrge.bmp !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\res\TBarMedm.bmp !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\TestRunnerDSPlugin.tlb !IF "$(CFG)" == "DSPlugIn - Win32 Release" !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Release Unicode" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "DSPlugIn - Win32 Debug Unicode" # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Target # End Project