# Microsoft Developer Studio Project File - Name="pngtest" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=pngtest - Win32 DLL Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "pngtest.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "pngtest.mak" CFG="pngtest - Win32 DLL Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "pngtest - Win32 DLL Release" (based on "Win32 (x86) Console Application") !MESSAGE "pngtest - Win32 DLL Debug" (based on "Win32 (x86) Console Application") !MESSAGE "pngtest - Win32 DLL ASM Release" (based on "Win32 (x86) Console Application") !MESSAGE "pngtest - Win32 DLL ASM Debug" (based on "Win32 (x86) Console Application") !MESSAGE "pngtest - Win32 LIB Release" (based on "Win32 (x86) Console Application") !MESSAGE "pngtest - Win32 LIB Debug" (based on "Win32 (x86) Console Application") !MESSAGE "pngtest - Win32 LIB ASM Release" (based on "Win32 (x86) Console Application") !MESSAGE "pngtest - Win32 LIB ASM Debug" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "pngtest - Win32 DLL Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "pngtest___Win32_DLL_Release" # PROP BASE Intermediate_Dir "pngtest___Win32_DLL_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Win32_DLL_Release" # PROP Intermediate_Dir "Win32_DLL_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /machine:I386 # ADD LINK32 Win32_DLL_Release\libpng13.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_Release\zlib1.lib /nologo /subsystem:console /machine:I386 # Begin Special Build Tool OutDir=.\Win32_DLL_Release SOURCE="$(InputPath)" PostBuild_Desc=[Run Test] PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_Release; $(outdir)\pngtest.exe ..\..\pngtest.png # End Special Build Tool !ELSEIF "$(CFG)" == "pngtest - Win32 DLL Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "pngtest___Win32_DLL_Debug" # PROP BASE Intermediate_Dir "pngtest___Win32_DLL_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Win32_DLL_Debug" # PROP Intermediate_Dir "Win32_DLL_Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 Win32_DLL_Debug\libpng13d.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_Debug\zlib1d.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # Begin Special Build Tool OutDir=.\Win32_DLL_Debug SOURCE="$(InputPath)" PostBuild_Desc=[Run Test] PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_Debug; $(outdir)\pngtest.exe ..\..\pngtest.png # End Special Build Tool !ELSEIF "$(CFG)" == "pngtest - Win32 DLL ASM Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "pngtest___Win32_DLL_ASM_Release" # PROP BASE Intermediate_Dir "pngtest___Win32_DLL_ASM_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Win32_DLL_ASM_Release" # PROP Intermediate_Dir "Win32_DLL_ASM_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /machine:I386 # ADD LINK32 Win32_DLL_ASM_Release\libpng13.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Release\zlib1.lib /nologo /subsystem:console /machine:I386 # Begin Special Build Tool OutDir=.\Win32_DLL_ASM_Release SOURCE="$(InputPath)" PostBuild_Desc=[Run Test] PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Release; $(outdir)\pngtest.exe ..\..\pngtest.png # End Special Build Tool !ELSEIF "$(CFG)" == "pngtest - Win32 DLL ASM Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "pngtest___Win32_DLL_ASM_Debug" # PROP BASE Intermediate_Dir "pngtest___Win32_DLL_ASM_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Win32_DLL_ASM_Debug" # PROP Intermediate_Dir "Win32_DLL_ASM_Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /D "PNG_DLL" /D "PNG_NO_STDIO" /D "PNG_NO_GLOBAL_ARRAYS" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 Win32_DLL_ASM_Debug\libpng13d.lib ..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Debug\zlib1d.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # Begin Special Build Tool OutDir=.\Win32_DLL_ASM_Debug SOURCE="$(InputPath)" PostBuild_Desc=[Run Test] PostBuild_Cmds=set path=$(outdir);..\..\..\zlib\projects\visualc6\Win32_DLL_ASM_Debug; $(outdir)\pngtest.exe ..\..\pngtest.png # End Special Build Tool !ELSEIF "$(CFG)" == "pngtest - Win32 LIB Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "pngtest___Win32_LIB_Release" # PROP BASE Intermediate_Dir "pngtest___Win32_LIB_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Win32_LIB_Release" # PROP Intermediate_Dir "Win32_LIB_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /machine:I386 # ADD LINK32 Win32_LIB_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Release\zlib.lib /nologo /subsystem:console /machine:I386 # Begin Special Build Tool OutDir=.\Win32_LIB_Release SOURCE="$(InputPath)" PostBuild_Desc=[Run Test] PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png # End Special Build Tool !ELSEIF "$(CFG)" == "pngtest - Win32 LIB Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "pngtest___Win32_LIB_Debug" # PROP BASE Intermediate_Dir "pngtest___Win32_LIB_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Win32_LIB_Debug" # PROP Intermediate_Dir "Win32_LIB_Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 Win32_LIB_Debug\libpngd.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_Debug\zlibd.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # Begin Special Build Tool OutDir=.\Win32_LIB_Debug SOURCE="$(InputPath)" PostBuild_Desc=[Run Test] PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png # End Special Build Tool !ELSEIF "$(CFG)" == "pngtest - Win32 LIB ASM Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "pngtest___Win32_LIB_ASM_Release" # PROP BASE Intermediate_Dir "pngtest___Win32_LIB_ASM_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Win32_LIB_ASM_Release" # PROP Intermediate_Dir "Win32_LIB_ASM_Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MD /W3 /O2 /I "..\..\..\zlib" /D "WIN32" /D "NDEBUG" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /machine:I386 # ADD LINK32 Win32_LIB_ASM_Release\libpng.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_ASM_Release\zlib.lib /nologo /subsystem:console /machine:I386 # Begin Special Build Tool OutDir=.\Win32_LIB_ASM_Release SOURCE="$(InputPath)" PostBuild_Desc=[Run Test] PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png # End Special Build Tool !ELSEIF "$(CFG)" == "pngtest - Win32 LIB ASM Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "pngtest___Win32_LIB_ASM_Debug" # PROP BASE Intermediate_Dir "pngtest___Win32_LIB_ASM_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Win32_LIB_ASM_Debug" # PROP Intermediate_Dir "Win32_LIB_ASM_Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\zlib" /D "WIN32" /D "_DEBUG" /FD /GZ /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 Win32_LIB_ASM_Debug\libpngd.lib ..\..\..\zlib\projects\visualc6\Win32_LIB_ASM_Debug\zlibd.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # Begin Special Build Tool OutDir=.\Win32_LIB_ASM_Debug SOURCE="$(InputPath)" PostBuild_Desc=[Run Test] PostBuild_Cmds=$(outdir)\pngtest.exe ..\..\pngtest.png # End Special Build Tool !ENDIF # Begin Target # Name "pngtest - Win32 DLL Release" # Name "pngtest - Win32 DLL Debug" # Name "pngtest - Win32 DLL ASM Release" # Name "pngtest - Win32 DLL ASM Debug" # Name "pngtest - Win32 LIB Release" # Name "pngtest - Win32 LIB Debug" # Name "pngtest - Win32 LIB ASM Release" # Name "pngtest - Win32 LIB ASM Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\pngtest.c # End Source File # End Group # End Target # End Project