Anti-Grain Geometry is a C++ library distributed in sources and does not require any installation procedure. The source code is platform independent and does not have any dependencies on system APIs (except for very standard C runtime library). You just take source files and include them into your project. The sources are maintained to be highly compatible with most popular C++ compilers, including poor ones, like Microsoft Visual C++ V6.0. On Unix/Linux/MacOS/BeOS/AmigaOS systems you can type "make" to build src/libagg.a There must be GNU Make utility installed. Makefiles are very simple, so that if something goes wrong you could easily fix it. There are no "include files" dependency suppoeted. Also note that there's no "make install" option either; basically the original Makefiles are needed only to build the examples. After building the library you do "cd examples/" and build the examples in a similar way. On most Linux platforms the "automake" environment should work. It's generously provided by Nikolas Zimmermann, aka WildFox, who is a key developer of KDE and KSVG. This process will replace the original Makefiles. On Windows there's no library or a DLL created at all. You just add source files into your project or create a preoject to build a LIB/DLL if you wish. The problem is that it's very tedious to maintain building environments for all possible configurations. I'm sorry for not automating it, but the compensation is that AGG compiles fine without any hidden problems, nor the neccesity to configure. All examples have building environments for Microsoft Visual C++ 6.0 (.dsp/.dsw) and they are self-sufficient. The newer versions of the studio can easily convert the projects. Also, see "readme" for more details.