Debug
Win32
Debug
x64
Release
Win32
Release
x64
{41B4993D-2D85-4DF9-BC71-83837F620C8D}
PlatformBaseDotNetApi
MakeFileProj
Makefile
v140
Makefile
v140
Makefile
v140
Makefile
v140
<_ProjectFileVersion>10.0.30319.1
..\..\..\bin\$(Configuration)\
..\..\..\obj\$(Configuration)\DotNetApi\PlatformBase\
nmake -f PlatformBaseMakefile PLATFORM=x86 OUTDIR=$(OutDir) debug
nmake -a -f PlatformBaseMakefile PLATFORM=x86 OUTDIR=$(OutDir) debug
nmake -f PlatformBaseMakefile PLATFORM=x86 OUTDIR=$(OutDir) cleandebug
$(OutDir)OSGeo.MapGuide.PlatformBase.dll
$(NMakePreprocessorDefinitions)
$(NMakeIncludeSearchPath)
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
..\..\..\bin\$(Configuration)64\
..\..\..\obj\$(Configuration)64\DotNetApi\PlatformBase\
nmake -f PlatformBaseMakefile PLATFORM=x64 OUTDIR=$(OutDir) debug
nmake -a -f PlatformBaseMakefile PLATFORM=x64 OUTDIR=$(OutDir) debug
nmake -f PlatformBaseMakefile PLATFORM=x64 OUTDIR=$(OutDir) cleandebug
$(OutDir)OSGeo.MapGuide.PlatformBase.dll
$(NMakePreprocessorDefinitions)
$(NMakeIncludeSearchPath)
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
..\..\..\bin\$(Configuration)\
..\..\..\obj\$(Configuration)\DotNetApi\PlatformBase\
nmake -f PlatformBaseMakefile PLATFORM=x86 OUTDIR=$(OutDir) release
nmake -a -f PlatformBaseMakefile PLATFORM=x86 OUTDIR=$(OutDir) release
nmake -f PlatformBaseMakefile PLATFORM=x86 OUTDIR=$(OutDir) cleanrelease
$(OutDir)OSGeo.MapGuide.PlatformBase.dll
$(NMakePreprocessorDefinitions)
$(NMakeIncludeSearchPath)
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
..\..\..\bin\$(Configuration)64\
..\..\..\obj\$(Configuration)64\DotNetApi\PlatformBase\
nmake -f PlatformBaseMakefile PLATFORM=x64 OUTDIR=$(OutDir) release
nmake -a -f PlatformBaseMakefile PLATFORM=x64 OUTDIR=$(OutDir) release
nmake -f PlatformBaseMakefile PLATFORM=x64 OUTDIR=$(OutDir) cleanrelease
$(OutDir)OSGeo.MapGuide.PlatformBase.dll
$(NMakePreprocessorDefinitions)
$(NMakeIncludeSearchPath)
$(NMakeForcedIncludes)
$(NMakeAssemblySearchPath)
$(NMakeForcedUsingAssemblies)
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