#region Disclaimer / License // Copyright (C) 2009, Kenneth Skovhede // http://www.hexad.dk, opensource@hexad.dk // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA // #endregion using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Data; using System.Windows.Forms; namespace OSGeo.MapGuide.Maestro.ResourceEditors { /// /// Summary description for SymbolLibraryEditor. /// public class SymbolLibraryEditor : System.Windows.Forms.UserControl, IResourceEditorControl { private OSGeo.MapGuide.MaestroAPI.SymbolLibraryType m_library; private EditorInterface m_editor; public SymbolLibraryEditor(EditorInterface editor) : this() { m_editor = editor; m_library = new OSGeo.MapGuide.MaestroAPI.SymbolLibraryType(); UpdateDisplay(); } public SymbolLibraryEditor(EditorInterface editor, string resourceID) : this() { m_editor = editor; //m_library = m_editor.CurrentConnection.GetSymbolLibrary(resourceID); UpdateDisplay(); } public void UpdateDisplay() { } /// /// Required designer variable. /// private System.ComponentModel.Container components = null; protected SymbolLibraryEditor() { // This call is required by the Windows.Forms Form Designer. InitializeComponent(); // TODO: Add any initialization after the InitializeComponent call } /// /// Clean up any resources being used. /// protected override void Dispose( bool disposing ) { if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.SuspendLayout(); // // SymbolLibraryEditor // this.Name = "SymbolLibraryEditor"; this.ResumeLayout(false); } #endregion public object Resource { get { return m_library; } set { m_library = (OSGeo.MapGuide.MaestroAPI.SymbolLibraryType)value; UpdateDisplay(); } } public string ResourceId { get { return m_library.ResourceId; } set { m_library.ResourceId = value; } } public bool Preview() { return false; } public bool Save(string savename) { return false; } public bool Profile() { return true; } public bool ValidateResource(bool recurse) { return true; } public bool SupportsPreview { get { return m_editor.CurrentConnection.SupportsResourcePreviews; } } public bool SupportsValidate { get { return true; } } public bool SupportsProfiling { get { return false; } } } }