//
//
//
//
// $Revision: 3722 $
//
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
namespace ICSharpCode.Core.WinForms
{
///
/// This Class contains two ResourceManagers, which handle string and image resources
/// for the application. It do handle localization strings on this level.
///
public static class WinFormsResourceService
{
static Dictionary iconCache = new Dictionary();
static Dictionary bitmapCache = new Dictionary();
static WinFormsResourceService()
{
ResourceService.ClearCaches += ResourceService_ClearCaches;
}
static void ResourceService_ClearCaches(object sender, EventArgs e)
{
lock (iconCache) {
iconCache.Clear();
}
lock (bitmapCache) {
bitmapCache.Clear();
}
}
#region Font loading
static Font defaultMonospacedFont;
public static Font DefaultMonospacedFont {
get {
if (defaultMonospacedFont == null) {
defaultMonospacedFont = LoadDefaultMonospacedFont(FontStyle.Regular);
}
return defaultMonospacedFont;
}
}
///
/// Loads the default monospaced font (Consolas or Courier New).
///
public static Font LoadDefaultMonospacedFont(FontStyle style)
{
if (Environment.OSVersion.Platform == PlatformID.Win32NT
&& Environment.OSVersion.Version.Major >= 6)
{
return LoadFont("Consolas", 10, style);
} else {
return LoadFont("Courier New", 10, style);
}
}
///
/// The LoadFont routines provide a safe way to load fonts.
///
/// The name of the font to load.
/// The size of the font to load.
///
/// The font to load or the menu font, if the requested font couldn't be loaded.
///
public static Font LoadFont(string fontName, int size)
{
return LoadFont(fontName, size, FontStyle.Regular);
}
///
/// The LoadFont routines provide a safe way to load fonts.
///
/// The name of the font to load.
/// The size of the font to load.
/// The of the font
///
/// The font to load or the menu font, if the requested font couldn't be loaded.
///
public static Font LoadFont(string fontName, int size, FontStyle style)
{
try {
return new Font(fontName, size, style);
} catch (Exception ex) {
LoggingService.Warn(ex);
return SystemInformation.MenuFont;
}
}
///
/// The LoadFont routines provide a safe way to load fonts.
///
/// The name of the font to load.
/// The size of the font to load.
/// The of the font
///
/// The font to load or the menu font, if the requested font couldn't be loaded.
///
public static Font LoadFont(string fontName, int size, GraphicsUnit unit)
{
return LoadFont(fontName, size, FontStyle.Regular, unit);
}
///
/// The LoadFont routines provide a safe way to load fonts.
///
/// The name of the font to load.
/// The size of the font to load.
/// The of the font
/// The of the font
///
/// The font to load or the menu font, if the requested font couldn't be loaded.
///
public static Font LoadFont(string fontName, int size, FontStyle style, GraphicsUnit unit)
{
try {
return new Font(fontName, size, style, unit);
} catch (Exception ex) {
LoggingService.Warn(ex);
return SystemInformation.MenuFont;
}
}
///
/// The LoadFont routines provide a safe way to load fonts.
///
/// The existing font from which to create the new font.
/// The new style of the font.
///
/// The font to load or the baseFont (if the requested font couldn't be loaded).
///
public static Font LoadFont(Font baseFont, FontStyle newStyle)
{
try {
return new Font(baseFont, newStyle);
} catch (Exception ex) {
LoggingService.Warn(ex);
return baseFont;
}
}
#endregion
///
/// Returns a icon from the resource database, it handles localization
/// transparent for the user. In the resource database can be a bitmap
/// instead of an icon in the dabase. It is converted automatically.
///
///
/// The icon in the (localized) resource database, or null, if the icon cannot
/// be found.
///
///
/// The name of the requested icon.
///
public static Icon GetIcon(string name)
{
lock (iconCache) {
Icon ico;
if (iconCache.TryGetValue(name, out ico))
return ico;
object iconobj = ResourceService.GetImageResource(name);
if (iconobj == null) {
return null;
}
if (iconobj is Icon) {
ico = (Icon)iconobj;
} else {
ico = BitmapToIcon((Bitmap)iconobj);
}
iconCache[name] = ico;
return ico;
}
}
///
/// A simple check to determine if we're running in windows
///
private static bool IsWindows
{
get
{
var id = Environment.OSVersion.Platform;
return id != PlatformID.Unix && id != PlatformID.Unix;
}
}
///
/// Converts a bitmap into an icon.
///
public static Icon BitmapToIcon(Bitmap bmp)
{
IntPtr hIcon = bmp.GetHicon();
try {
using (Icon tempIco = Icon.FromHandle(hIcon)) {
// Icon.FromHandle creates a Icon object that uses the HIcon but does
// not own it. We could leak HIcons on language changes.
// We have no idea when we may dispose the icons after a language change
// (they could still be used), so we'll have to create an owned icon.
// Unfortunately, there's no Icon.FromHandle(IntPtr,bool takeOwnership) method.
// We could use reflection to set the ownHandle field; or we create a copy of the icon
// and immediately destroy the original
return new Icon(tempIco, tempIco.Width, tempIco.Height);
} // dispose tempico, doesn't do much because the icon isn't owned
} finally {
if (IsWindows)
NativeMethods.DestroyIcon(hIcon);
}
}
///
/// Returns a bitmap from the resource database, it handles localization
/// transparent for the user.
/// The bitmaps are reused, you must not dispose the Bitmap!
///
///
/// The bitmap in the (localized) resource database.
///
///
/// The name of the requested bitmap.
///
///
/// Is thrown when the GlobalResource manager can't find a requested resource.
///
public static Bitmap GetBitmap(string name)
{
lock (bitmapCache) {
Bitmap bmp;
if (bitmapCache.TryGetValue(name, out bmp))
return bmp;
bmp = (Bitmap)ResourceService.GetImageResource(name);
if (bmp == null) {
throw new ResourceNotFoundException(name);
}
bitmapCache[name] = bmp;
return bmp;
}
}
}
}