//UUID.inl,v 1.3 2003/12/19 10:30:39 jwillemsen Exp // -*- C++ -*- namespace ACE_Utils { /// Data Members for Class Attributes ACE_INLINE ACE_UINT32 UUID::timeLow (void) { return this->timeLow_; } ACE_INLINE void UUID::timeLow (ACE_UINT32 timelow) { this->timeLow_ = timelow; } ACE_INLINE ACE_UINT16 UUID::timeMid (void) { return this->timeMid_; } ACE_INLINE void UUID::timeMid (ACE_UINT16 time_mid) { this->timeMid_ = time_mid; } ACE_INLINE ACE_UINT16 UUID::timeHiAndVersion (void) { return this->timeHiAndVersion_; } ACE_INLINE void UUID::timeHiAndVersion (ACE_UINT16 timeHiAndVersion) { this->timeHiAndVersion_ = timeHiAndVersion; } ACE_INLINE u_char UUID::clockSeqHiAndReserved (void) { return this->clockSeqHiAndReserved_; } ACE_INLINE void UUID::clockSeqHiAndReserved (u_char clockSeqHiAndReserved) { this->clockSeqHiAndReserved_ = clockSeqHiAndReserved; } ACE_INLINE u_char UUID::clockSeqLow (void) { return this->clockSeqLow_; } ACE_INLINE void UUID::clockSeqLow (u_char clockSeqLow) { this->clockSeqLow_ = clockSeqLow; } ACE_INLINE UUID_node* UUID::node (void) { return this->node_; } ACE_INLINE void UUID::node (UUID_node* node) { if (node_release_ == 1) delete node_; this->node_ = node; node_release_ = 0; } ACE_INLINE ACE_CString* UUID::thr_id (void) { return &this->thr_id_; } ACE_INLINE void UUID::thr_id (char* thr_id) { this->thr_id_ = thr_id; } ACE_INLINE ACE_CString* UUID::pid (void) { return &this->pid_; } ACE_INLINE void UUID::pid (char* pid) { this->pid_ = pid; } //ACE_INLINE bool //UUID::operator == (const UUID &right) const //{ // UUID rt (right); // if ((timeLow_ != rt.timeLow ()) || // (timeMid_ != rt.timeMid ()) || // (timeHiAndVersion_ != rt.timeHiAndVersion ()) || // (clockSeqHiAndReserved_ != rt.clockSeqHiAndReserved ()) || // (clockSeqLow_ != rt.clockSeqLow ()) || // (node_ != rt.node ())) // { // return false; // } // return true; //} //ACE_INLINE bool //UUID::operator != (const UUID &right) const //{ // return !(*this == right); //} // ACE_INLINE bool //UUID::operator < (const UUID &rt) const // { // UUID right (rt); // if ((timeLow_ < right.timeLow ()) || // (timeMid_ < right.timeMid ()) || // (timeHiAndVersion_ < right.timeHiAndVersion ()) || // (clockSeqHiAndReserved_ < right.clockSeqHiAndReserved ()) || // (clockSeqLow_ < right.clockSeqLow ()) || // (node_ < right.node ())) // { // return true; // } // // return false; // } // // ACE_INLINE bool // UUID::operator > (const UUID &right) const // { // return right < *this; // } // // ACE_INLINE bool // UUID::operator <= (const UUID &right) const // { // return !(*this > right); // } // // ACE_INLINE bool // UUID::operator >= (const UUID &right) const // { // return !(*this < right); // } // // ACE_INLINE bool // UUID_node::operator == (const UUID_node& rt) const // { // UUID_node right = rt; // for (size_t i = 0; i < NODE_ID_SIZE; ++i) // { // if (nodeID_ [i] != right.nodeID ()[i]) // { // return false; // } // } // return true; // } // // ACE_INLINE bool // UUID_node::operator != (const UUID_node& right) const // { // return !(*this == right); // } // // ACE_INLINE bool // UUID_node::operator < (const UUID_node& rt) const // { // UUID_node right = rt; // for (size_t i = 0; i < NODE_ID_SIZE; ++i) // if (nodeID_ [i] < right.nodeID ()[i]) // return true; // // return false; // } }