TEMPLATE = lib LANGUAGE = C++ QT += opengl CONFIG += qt warn_on release DEFINES += _FILE_OFFSET_BITS=64 _LARGE_FILES HEADERS += ../include/ossimPlanetQt/ossimPlanetQtApplication.h \ ../include/ossimPlanetQt/ossimPlanetQtLegend.h \ ../include/ossimPlanetQt/ossimPlanetQtLegendItem.h \ ../include/ossimPlanetQt/ossimPlanetQtLegendTextureItem.h \ ../include/ossimPlanetQt/ossimPlanetQtMainWindow.h \ ../include/ossimPlanetQt/ossimPlanetQtGlWidget.h \ ../include/ossimPlanetQt/ossimPlanetQtActionAdapter.h SOURCES += ossimPlanetQt/ossimPlanetQtApplication.cpp \ ossimPlanetQt/ossimPlanetQtLegend.cpp \ ossimPlanetQt/ossimPlanetQtLegendItem.cpp \ ossimPlanetQt/ossimPlanetQtLegendTextureItem.cpp \ ossimPlanetQt/ossimPlanetQtMainWindow.cpp \ ossimPlanetQt/ossimPlanetQtGlWidget.cpp FORMS = ossimPlanetQt/ui/ossimPlanetQtMainWindow.ui ### # $Id$ # # NOTE: # You should set environment variables for include paths and linking: # "OSSIM_HOME" # "OSSIM_QT_HOME" # "LIBTIFF_HOME" Needed if tiff includes are not in standard place like # /usr/include. ### UI_HEADERS_DIR= ../include/ossimPlanetQt/ui UI_SOURCE_DIR= ossimPlanetQt/ui MOC_DIR = moc OBJECTS_DIR = obj INCLUDEPATH += ../include ### # $Id$ # # NOTE: # You should set environment variables for include paths and linking: # "OSSIM_HOME" # "OSSIM_QT_HOME" # For windows all you need is # EARTH_PACKAGE ### VERSION = 1.6.6 TARGET = ossimplanetqt DESTDIR = ../lib win32 { # DEFINES += OSSIMUSINGDLL # QMAKE_CXXFLAGS = -EHsc -GR # LIBS = -L$(EARTH_PACKAGE)\earth_package_solution\lib -lossim # INCLUDEPATH += $(EARTH_PACKAGE)\ossim\include $(EARTH_PACKAGE)\3rdParty\include $(EARTH_PACKAGE)\OpenThreads\include # DESTDIR = $(EARTH_PACKAGE)\ossim_qt\lib # DEPENDPATH += $(EARTH_PACKAGE)\ossim\include } else:mac { LIBS += -F/Library/Frameworks -framework ossimPlanet -framework osgEphemeris -framework ossim -framework wms -framework osgDB -framework osgGA -framework osgUtil -framework osgText -framework osg -framework Producer -framework OpenThreads DEFINES += __USE_OSX_AGL_IMPLEMENTATION__ } else:unix { ### # Relies upon OSSIM_DEV_HOME environment variable being set. Also this uses # OpenThreads. Take out/edit as necessary. ### # INCLUDEPATH += $(OSSIM_DEV_HOME)/ossim/include $(OSSIM_DEV_HOME)/OpenThreads/include $(OSSIM_DEV_HOME)/geotiff/include $(OSSIM_DEV_HOME)/tiff/include # LIBS += -L$(OSSIM_DEV_HOME)/ossim/lib/ossim -L$(OSSIM_DEV_HOME)/OpenThreads/lib/Linux32 -L$(OSSIM_DEV_HOME)/geotiff/lib -L$(OSSIM_DEV_HOME)/libtiff/lib -lossim -lOpenThreads -lgeotiff -ltiff # DESTDIR = $(OSSIM_DEV_HOME)/ossim_qt/lib # DEPENDPATH += $(OSSIM_DEV_HOME)/ossim/include }