/**Abstract base class for renderers. A renderer holds all the information necessary to draw the contents of a vector layer to a map canvas. The vector layer then passes each feature to paint to the renderer*/ class QgsRenderer { %TypeHeaderCode #include %End public: /** Default ctor sets up selection colour from project properties */ QgsRenderer(); /** Virtual destructor because we have virtual methods... */ virtual ~QgsRenderer(); /**A vector layer passes features to a renderer object to change the brush and pen of the qpainter @param p the painter storing brush and pen @param f a pointer to the feature to be rendered @param pic pointer to a marker from SVG (is only used by marker renderers) @param scalefactor pointer to the scale factor for the marker image*/ virtual void renderFeature(QPainter* p, QgsFeature& f,QImage* pic, bool selected, double widthScale = 1.0, double rasterScaleFactor = 1.0)=0; /**Reads the renderer configuration from an XML file @param rnode the Dom node to read @param vl the vector layer which will be associated with the renderer*/ virtual int readXML(const QDomNode& rnode, QgsVectorLayer& vl)=0; /**Writes the contents of the renderer to a configuration file @ return true in case of success*/ virtual bool writeXML( QDomNode & layer_node, QDomDocument & document, const QgsVectorLayer& vl ) const=0; /** Returns true, if attribute values are used by the renderer and false otherwise*/ virtual bool needsAttributes() const=0; /**Returns a list with indexes of classification attributes*/ virtual QList classificationAttributes() const=0; /**Returns the renderers name*/ virtual QString name() const=0; /**Return symbology items*/ virtual const QList symbols() const=0; /**Returns a copy of the renderer (a deep copy on the heap)*/ virtual QgsRenderer* clone() const=0; /** Change selection color */ static void setSelectionColor(QColor color); /**Returns true if this renderer returns a pixmap in the render method (e.g. for point data or diagrams)*/ virtual bool containsPixmap() const; /**Returns true if this renderer uses its own transparency settings, e.g. differentiated by classification. This is a hint for QgsVectorLayer to not use the transparency setting on layer level in this cases*/ virtual bool usesTransparency() const; };