Tutorial 3 - Basic Labelling
Tim Sutton, 2008
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= Working with Labels =
[images/tim50x50.png]In my last tutorial I briefly ran through using map tools
to facilitate user interaction with the map canvas. Today we will take a brief
look at labelling features.
**Updated November 2008 to use cmake build system and the updated QGIS 1.0.0 API. Tim**
[images/tutorial3.jpg]
Before I carry on too far, note that QGIS's automatic labelling algorithm is
very primative. Martin Dobias is planning to implement a much more useful label
placement routine - but its not available at the time of writing this. For the best
label placement results you should defined fields in your attribute table for
position, rotation etc of the label. Since this is only intended to be a 'get
you started' introduction, I won't be doing all that here...
The entire project can be checked out form the QGIS Subversion repository using
the following command:
```
svn co https://svn.osgeo.org/qgis/trunk/code_examples/3_basic_labelling
```
In the working directory for the tutorial code you will find a number of files
including c++ sources, icons and a simple data file under data. There is also
the .ui file for the main window.
**Labelling Specifics**
If you look in mainwindow.cpp you will notice a couple of new includes
introduced since the last tutorial:
```
#include
#include
#include
```
Each vector layer can have a QgsLabel associated with it. A QgsLabel is a
renderer for labels. It has a member of type QgsLabelAttributes which
determines the placement (above / below / left / right etc), rotation, size,
size units (points or map units), font, colour and various other elements of
the label. The QgsField include is needed because we will be querying the
vector layer for its available fields so that we can determine which field
should be used for labelling.
In the same cpp file you will see I define a label and a label attributes
pointer. These will be used to setup the labelling characteristics we want and
then assigned to the layer:
```
QgsLabel * mypLabel;
QgsLabelAttributes * mypLabelAttributes;
```
Now we will see how we actually initialise and assign the QgsLabel and the
QgsLabelAttributes to the vector layer.
```
//
//set up labelling for the layer
//
//get the label instance associated with the layer
QgsLabel * mypLabel;
mypLabel = mypLayer->label();
//and the label attributes associated with the label
QgsLabelAttributes * mypLabelAttributes;
mypLabelAttributes = mypLabel->layerAttributes();
```
Great now we have a handle on the QgsLabel and QgsLabelAttributes we can start
to manipulate how the label will be displayed. Note that the
mypLabel->layerAttributes() method is poorly named and will likely be changed
(to labelAttributes()) before the final release of QGIS 1.0.
Ok next lets ask the vector layer's data provider what attribute fields it has
so that we can select one to be used for labelling:
```
//get the field list associated with the layer
//we'll print the names out to console for diagnostic purposes
QgsFieldMap myFields = mypLayer->dataProvider()->fields();
for (unsigned int i = 0; i < myFields.size(); i++ )
{
qDebug("Field Name: " + QString(myFields[i].name()).toLocal8Bit() );
}
```
By the way - you can browse the code for field, label, label attributes etc
from ["QGIS Source browser"
http://trac.osgeo.org/qgis/browser/trunk/qgis/src/]. Look in the 'core' and
'gui' subdirectories. Also for more implementation examples of how to set up
labelling, it is worth taking a look at [qgslabeldialog.cpp
http://trac.osgeo.org/qgis/browser/trunk/qgis/src/gui/qgslabeldialog.cpp].
With access to the list of fields in your vector layer, you can then for
example present the user with a combo box to select a label field. In this
simple tutorial though I am simply going to use the last field in the attribute
table. Its a bit of a no brainer because our attribute table only has one
field! But at least this way its soft coded...
```
//just use the last field's name in the fields list as the label field!
qDebug("set label field to " + myFields[myFields.size()-1].name());
mypLabel->setLabelField( QgsLabel::Text, myFields.size()-1);
```
There are a bunch of other things we can do to manipulate the appearance of the
label. Lets set the text colour to black and draw a yellow 1 point 'halo'
buffer around it so the label won't get lost when there are black features
behind it:
```
//set the colour of the label text
mypLabelAttributes->setColor(Qt::black);
//create a 'halo' effect around each label so it
//can still be read on dark backgrounds
mypLabelAttributes->setBufferEnabled(true);
mypLabelAttributes->setBufferColor(Qt::yellow);
int myType = QgsLabelAttributes::PointUnits;
mypLabelAttributes->setBufferSize(1,myType);
```
Finally we need to tell the layer that rendering of labels should be enabled:
```
mypLayer->enableLabels(true);
```
For the absolute best labelling results, I advise you to store all the label
properties you can inside your attribute table. Doing this will allow you to
set rotation, placement etc on a per label basis. I left some comments in the
tutorial source code that will get you started with this:
```
/*
* Here are a bunch of other things you can set based on values on a database field
* the second parameter in each case would be the field name from which the
* attribute can be retrieved.
mypLabel->setLabelField( QgsLabel::Family, "fontFamily" );
mypLabel->setLabelField( QgsLabel::Bold, "fontIsBold" );
mypLabel->setLabelField( QgsLabel::Italic, "fontIsItalic" );
mypLabel->setLabelField( QgsLabel::Underline, "fontIsUnderlined" );
mypLabel->setLabelField( QgsLabel::Size, "fontSize" );
mypLabel->setLabelField( QgsLabel::BufferSize,"fontBufferSize" );
mypLabel->setLabelField( QgsLabel::XCoordinate, "labelX" );
mypLabel->setLabelField( QgsLabel::YCoordinate, "labelY");
mypLabel->setLabelField( QgsLabel::XOffset, "labelXOffset");
mypLabel->setLabelField( QgsLabel::YOffset, "labelYOffset");
mypLabel->setLabelField( QgsLabel::Alignment, "labelAlignment" );
mypLabel->setLabelField( QgsLabel::Angle, "labelAngle");
*/
```
Well that wraps up this tutorial. One thing I noticed is that the canvas is not
refreshing properly sometimes on the mac unless you cover the application
briefly with another window. Ill post an update here if I figure out what is
causing this.
You can check out and build this tutorial using SVN and CMake using the
following steps:
```
svn co https://svn.osgeo.org/qgis/trunk/code_examples/3_basic_labelling
cd 3_basic_labelling
mkdir build
cd build
#optionally specify where your QGIS is installed (should work on all platforms)
#if your QGIS is installed to /usr or /usr/local you can leave this next step out
export LIB_DIR=/home/timlinux/apps
cmake ..
make
./timtut3
```
**Mac Specific Notes**
After building the application bundle (cmake; make) you can copy the spatial
reference system database into the bundle to avoid 'cant find resource' type
errors:
```
mkdir -p qgis_example3.app/Contents/MacOS/share/qgis/resources/
cp -r /Applications/qgis.app/Contents/MacOS/share/qgis/resources/* \
qgis_example3.app/Contents/MacOS/share/qgis/resources/
```