# Find SpatiaLite # ~~~~~~~~~~~~~~~ # Copyright (c) 2009, Sandro Furieri # Redistribution and use is allowed according to the terms of the BSD license. # For details see the accompanying COPYING-CMAKE-SCRIPTS file. # # CMake module to search for SpatiaLite library # # If it's found it sets SPATIALITE_FOUND to TRUE # and following variables are set: # SPATIALITE_INCLUDE_DIR # SPATIALITE_LIBRARY # FIND_PATH and FIND_LIBRARY normally search standard locations # before the specified paths. To search non-standard paths first, # FIND_* is invoked first with specified paths and NO_DEFAULT_PATH # and then again with no specified paths to search the default # locations. When an earlier FIND_* succeeds, subsequent FIND_*s # searching for the same item do nothing. # try to use sqlite framework on mac # want clean framework path, not unix compatibility path IF (APPLE) IF (CMAKE_FIND_FRAMEWORK MATCHES "FIRST" OR CMAKE_FRAMEWORK_PATH MATCHES "ONLY" OR NOT CMAKE_FIND_FRAMEWORK) SET (CMAKE_FIND_FRAMEWORK_save ${CMAKE_FIND_FRAMEWORK} CACHE STRING "" FORCE) SET (CMAKE_FIND_FRAMEWORK "ONLY" CACHE STRING "" FORCE) FIND_PATH(SPATIALITE_INCLUDE_DIR SQLite3/spatialite.h) # if no spatialite header, we don't want sqlite find below to succeed IF (SPATIALITE_INCLUDE_DIR) FIND_LIBRARY(SPATIALITE_LIBRARY SQLite3) # FIND_PATH doesn't add "Headers" for a framework SET (SPATIALITE_INCLUDE_DIR ${SPATIALITE_LIBRARY}/Headers CACHE PATH "Path to a file." FORCE) ENDIF (SPATIALITE_INCLUDE_DIR) SET (CMAKE_FIND_FRAMEWORK ${CMAKE_FIND_FRAMEWORK_save} CACHE STRING "" FORCE) ENDIF () ENDIF (APPLE) FIND_PATH(SPATIALITE_INCLUDE_DIR spatialite.h "$ENV{LIB_DIR}/include" "$ENV{LIB_DIR}/include/spatialite" #mingw c:/msys/local/include NO_DEFAULT_PATH ) FIND_PATH(SPATIALITE_INCLUDE_DIR spatialite.h) FIND_LIBRARY(SPATIALITE_LIBRARY NAMES spatialite PATHS "$ENV{LIB_DIR}/lib" #mingw c:/msys/local/lib NO_DEFAULT_PATH ) FIND_LIBRARY(SPATIALITE_LIBRARY NAMES spatialite) IF (SPATIALITE_INCLUDE_DIR AND SPATIALITE_LIBRARY) SET(SPATIALITE_FOUND TRUE) ENDIF (SPATIALITE_INCLUDE_DIR AND SPATIALITE_LIBRARY) IF (SPATIALITE_FOUND) IF (NOT SPATIALITE_FIND_QUIETLY) MESSAGE(STATUS "Found SpatiaLite: ${SPATIALITE_LIBRARY}") ENDIF (NOT SPATIALITE_FIND_QUIETLY) ELSE (SPATIALITE_FOUND) IF (SPATIALITE_FIND_REQUIRED) MESSAGE(FATAL_ERROR "Could not find SpatiaLite") ENDIF (SPATIALITE_FIND_REQUIRED) ENDIF (SPATIALITE_FOUND)